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 Testing Feedback: 1.0

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Romek
TeamMember
TeamMember
Romek


Number of posts : 6
Registration date : 2008-08-28

Testing Feedback: 1.0 Empty
PostSubject: Testing Feedback: 1.0   Testing Feedback: 1.0 EmptyThu Aug 28, 2008 11:39 pm

The Stone of Arynth
Feedback by Romek

Cinematic:


-=-= Pros: =-=-


- Sets the scene very well
- Terrain has improved
- The ending is nice ("Get me that stone!")
- Good choice of models / Skins


-=-= Cons: =-=-

- Poor Grammar
- Inside the cave, The wall looks horrible. Remember, you can import!
- The Camera moves backwards once. It's not good.


-=-= Bugs: =-=-

- No victory. It just stays on a black screen forever. Had to Alt F4


-=-= Errors: =-=- (Don't really affect the game)

- Default Melee map loading screen
- Music isn't good for the scene



-=-= Suggestions: =-=-

- More Doodads

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


Mission 1: You're adventure begins


-=-= Pros: =-=-

- That gate part is awesome =] (Though the gate could be made weaker or something so it doesn't take a while)

- Terrain is good.

- Optional quests! Great!


-=-= Cons: =-=-

- "The city is on lockdown" could be made more obvious at the start.

- Also some information about jeff could be given. Maybe some short cutscene about helping someone to show
that he's a nice man

- "He might be in trouble" ... Ermm.. Why? I thought this was a peaceful town. Are you psychic?

- Ancient sasquatch -.-"

- Allen.. He's so weak. Put together with his high attack priority made me lose twice.


-=-= Bugs: =-=-

- Find Darlas husband quest: The camera view goes flying to the other side of the map. If this
is meant to be like that... Well it looks bad.

- Not really a bug, but Allen has a massive attack priority. Everything attacks him!

- Allens tooltip is unfinished.

-=-= Errors: =-=- (Don't really affect the game)

- "You're" adventure should be "Your adventure" (You're = You are)

- Jeff has no tooltip.


-=-= Suggestions: =-=-


- Terrain is good, but flat. Spice it up =]

- When a quest is recieved, a sound could be played, the button should flash,
and the Game-Message should have some sort of colour.

- "Whoo I'm really drunk!" .. There's a special effect (Drunken Haze or something) for being drunk.

- Why are all of the quest icons the same?

- I can run right back into the village Smile Maybe the 2 guards should be hostile, but don't leave the town.

- Give Jeff some sort of spell[s], Even something as simple as "attack faster".

BIG IDEA: Maybe for the first quest, someone could walk up to you and say "Allen wants to speak to you", then you have to find Allen. But, you don't know where he is, and you follow clues from villagers (You need to hear one clue to enable the next) to find him. From those villagers, you'd be able to 'find out' about the village being on Lock Down, etc.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Mission 2: Journey to DavenPort


-=-= Pros: =-=-

- The terrain Wink

- This mission has much more dialog than the other missions.. it's awesome.


-=-= Cons: =-=-



-=-= Bugs: =-=-


- I got to level 3 last mission.. I'm level 2 now.

- And what about my ring of protection?!


-=-= Errors: =-=- (Don't really affect the game)

- Kobold spelt wrong.

- The "Heyy there's two more" message appears twice, and the ':' is on the wrong line.

- "Find the Kobold to to north" - Quest tooltip.



-=-= Suggestions: =-=-

- Really.. Are there any items that aren't scrolls of protections?

-=-=-= To Be Continued... =-=-=-
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